java - Wait for radio change -


okay trying wait user select different selection , hit continue button before program reads his/her answer.

currently program doesn't wait for user change answer , hit "choose" button.

it doesnt change option text yet different road names

currently have this:

import java.awt.event.actionlistener; import java.awt.event.containerevent; import java.awt.event.containerlistener; import java.io.filewriter; import java.io.filereader; import java.io.filewriter; import java.io.ioexception; import java.util.scanner; import java.util.logging.level; import java.util.logging.logger; public class gamescreen extends javax.swing.jframe implements actionlistener, containerlistener {      static string classstring;     static int classint = 0; // 1- wiz 2-warr 3-arch 4-lock       static int option;      public static void classstore() throws ioexception {      filewriter classchose = new filewriter("classchose.txt");     system.out.print(classint);     system.out.print(classstring);     classchose.write(classstring);     classchose.close();     start.setvisible(true);      }     public gamescreen() {         initcomponents();     }     @suppresswarnings("unchecked")      private void initcomponents() {          buttongroup1 = new javax.swing.buttongroup();         jpopupmenu1 = new javax.swing.jpopupmenu();         jscrollpane1 = new javax.swing.jscrollpane();         info = new javax.swing.jtextarea();         opt1 = new javax.swing.jradiobutton();         opt2 = new javax.swing.jradiobutton();         opt3 = new javax.swing.jradiobutton();         opt4 = new javax.swing.jradiobutton();         optiononetext = new javax.swing.jtextfield();         optiontwotext = new javax.swing.jtextfield();         optionthreetext = new javax.swing.jtextfield();         optionfourtext = new javax.swing.jtextfield();         classbutton = new javax.swing.jbutton();         jbutton2 = new javax.swing.jbutton();         optionbutton = new javax.swing.jbutton();         start = new javax.swing.jbutton();          setdefaultcloseoperation(javax.swing.windowconstants.exit_on_close);          info.setcolumns(20);         info.setrows(5);         info.settext("welcome. please choose class.");         jscrollpane1.setviewportview(info);          buttongroup1.add(opt1);         opt1.settext("option one");          buttongroup1.add(opt2);         opt2.settext("option two");          buttongroup1.add(opt3);         opt3.settext("option three");          buttongroup1.add(opt4);         opt4.settext("option four");          optiononetext.seteditable(false);         optiononetext.setbackground(new java.awt.color(255, 255, 255));         optiononetext.settext("wizard");          optiontwotext.seteditable(false);         optiontwotext.setbackground(new java.awt.color(255, 255, 255));         optiontwotext.settext("warrior");          optionthreetext.seteditable(false);         optionthreetext.setbackground(new java.awt.color(255, 255, 255));         optionthreetext.settext("archer");          optionfourtext.seteditable(false);         optionfourtext.setbackground(new java.awt.color(255, 255, 255));         optionfourtext.settext("warlock");          classbutton.settext("choose");         classbutton.addactionlistener(this);          jbutton2.settext("exit");         jbutton2.addactionlistener(this);          optionbutton.settext("choose");         optionbutton.setenabled(false);         optionbutton.addcontainerlistener(this);         optionbutton.addactionlistener(this);          start.settext("begin");         start.addactionlistener(this);          javax.swing.grouplayout layout = new javax.swing.grouplayout(getcontentpane());         getcontentpane().setlayout(layout);         layout.sethorizontalgroup(             layout.createparallelgroup(javax.swing.grouplayout.alignment.leading)             .addcomponent(jscrollpane1)             .addgroup(layout.createsequentialgroup()                 .addgap(11, 11, 11)                 .addcomponent(classbutton)                 .addgap(34, 34, 34)                 .addcomponent(optionbutton)                 .addgap(34, 34, 34)                 .addcomponent(start)                 .addpreferredgap(javax.swing.layoutstyle.componentplacement.related, javax.swing.grouplayout.default_size, short.max_value)                 .addcomponent(jbutton2))             .addgroup(layout.createsequentialgroup()                 .addcomponent(opt3)                 .addpreferredgap(javax.swing.layoutstyle.componentplacement.related, javax.swing.grouplayout.default_size, short.max_value)                 .addcomponent(optionthreetext, javax.swing.grouplayout.preferred_size, 302, javax.swing.grouplayout.preferred_size))             .addgroup(layout.createsequentialgroup()                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.trailing)                     .addcomponent(opt4)                     .addcomponent(opt2)                     .addcomponent(opt1, javax.swing.grouplayout.alignment.leading))                 .addpreferredgap(javax.swing.layoutstyle.componentplacement.related)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.leading)                     .addcomponent(optionfourtext)                     .addcomponent(optiononetext)                     .addcomponent(optiontwotext, javax.swing.grouplayout.alignment.trailing)))         );         layout.setverticalgroup(             layout.createparallelgroup(javax.swing.grouplayout.alignment.leading)             .addgroup(layout.createsequentialgroup()                 .addcomponent(jscrollpane1, javax.swing.grouplayout.preferred_size, 115, javax.swing.grouplayout.preferred_size)                 .addgap(18, 18, 18)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.baseline)                     .addcomponent(opt1)                     .addcomponent(optiononetext, javax.swing.grouplayout.preferred_size, 25, javax.swing.grouplayout.preferred_size))                 .addgap(18, 18, 18)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.baseline)                     .addcomponent(opt2)                     .addcomponent(optiontwotext, javax.swing.grouplayout.preferred_size, javax.swing.grouplayout.default_size, javax.swing.grouplayout.preferred_size))                 .addgap(18, 18, 18)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.baseline)                     .addcomponent(opt3)                     .addcomponent(optionthreetext, javax.swing.grouplayout.preferred_size, javax.swing.grouplayout.default_size, javax.swing.grouplayout.preferred_size))                 .addgap(18, 18, 18)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.baseline)                     .addcomponent(opt4, javax.swing.grouplayout.preferred_size, 25, javax.swing.grouplayout.preferred_size)                     .addcomponent(optionfourtext, javax.swing.grouplayout.preferred_size, javax.swing.grouplayout.default_size, javax.swing.grouplayout.preferred_size))                 .addpreferredgap(javax.swing.layoutstyle.componentplacement.related, 10, short.max_value)                 .addgroup(layout.createparallelgroup(javax.swing.grouplayout.alignment.baseline)                     .addcomponent(classbutton)                     .addcomponent(jbutton2)                     .addcomponent(optionbutton)                     .addcomponent(start))                 .addcontainergap())         );          pack();     }      public void actionperformed(java.awt.event.actionevent evt) {         if (evt.getsource() == classbutton) {             gamescreen.this.classbuttonactionperformed(evt);         }         else if (evt.getsource() == jbutton2) {             gamescreen.this.jbutton2actionperformed(evt);         }         else if (evt.getsource() == start) {             gamescreen.this.startactionperformed(evt);         }         else if (evt.getsource() == optionbutton) {             gamescreen.this.optionbuttonactionperformed(evt);         }     }      public void componentadded(java.awt.event.containerevent evt) {         if (evt.getsource() == optionbutton) {             gamescreen.this.optionbuttoncomponentadded(evt);         }     }      private void jbutton2actionperformed(java.awt.event.actionevent evt) {                                                  system.exit(0);     }                                              private void classbuttonactionperformed(java.awt.event.actionevent evt) {                                                     //check option         while (classint < 1)         {         if (opt1.isselected())         {          classstring = "wizard";          classint = 1;          optionbutton.setvisible(true);          classbutton.setvisible(false);         }         else if (opt2.isselected())         {         classstring = "warrior";          classint = 2;          optionbutton.setvisible(true);          classbutton.setvisible(false);         }         else if(opt3.isselected())         {             classstring = "archer";          classint = 3;          optionbutton.setvisible(true);          classbutton.setvisible(false);         }         else if(opt4.isselected())         {             classstring = "warlock";          classint = 4;          optionbutton.setvisible(true);          classbutton.setvisible(false);         }         else         {         info.settext("please select class below.");         }              break;         }         try {             buttongroup1.clearselection();             classstore();             info.settext("you have chosen an: " + classstring);         } catch (ioexception ex) {             logger.getlogger(gamescreen.class.getname()).log(level.severe, null, ex);         }     }                                                 private void optionbuttoncomponentadded(java.awt.event.containerevent evt) {                                                     optionbutton.setvisible(false);     }                                                 private void startactionperformed(java.awt.event.actionevent evt) {                                               start.setvisible(false);         optionbutton.setenabled(true);          wizardstory();      }                                           private void optionbuttonactionperformed(java.awt.event.actionevent evt) {                                                      //check option         if (opt1.isselected())         {option = 1;          }         else if (opt2.isselected())             option = 2;         else if (opt3.isselected())             option = 3;         else              option = 4;       }          public static void main(string args[]) {          try {             (javax.swing.uimanager.lookandfeelinfo info : javax.swing.uimanager.getinstalledlookandfeels()) {                 if ("nimbus".equals(info.getname())) {                     javax.swing.uimanager.setlookandfeel(info.getclassname());                     break;                 }             }         } catch (classnotfoundexception ex) {             java.util.logging.logger.getlogger(gamescreen.class.getname()).log(java.util.logging.level.severe, null, ex);         } catch (instantiationexception ex) {             java.util.logging.logger.getlogger(gamescreen.class.getname()).log(java.util.logging.level.severe, null, ex);         } catch (illegalaccessexception ex) {             java.util.logging.logger.getlogger(gamescreen.class.getname()).log(java.util.logging.level.severe, null, ex);         } catch (javax.swing.unsupportedlookandfeelexception ex) {             java.util.logging.logger.getlogger(gamescreen.class.getname()).log(java.util.logging.level.severe, null, ex);         }          java.awt.eventqueue.invokelater(new runnable() {             public void run() {                 new gamescreen().setvisible(true);                 optionbutton.setvisible(false);                 start.setvisible(false);             }         });     }     public int getoption()     {     optionbutton.isselected();     optionbutton.isenabled();     return option;     }     public void wizardstory()     {     info.settext("this story begins.\nplease select road wish travel.");      if (option == 1)     {         info.settext("didn't work.");         system.out.print("didnt work");     }     else if (option == 2)     {         info.settext("did work.");         system.out.print("worked");     }     }                      private javax.swing.buttongroup buttongroup1;     private javax.swing.jbutton classbutton;     private javax.swing.jtextarea info;     private javax.swing.jbutton jbutton2;     private javax.swing.jpopupmenu jpopupmenu1;     private javax.swing.jscrollpane jscrollpane1;     private javax.swing.jradiobutton opt1;     private javax.swing.jradiobutton opt2;     private javax.swing.jradiobutton opt3;     private javax.swing.jradiobutton opt4;     public static javax.swing.jbutton optionbutton;     private javax.swing.jtextfield optionfourtext;     private javax.swing.jtextfield optiononetext;     private javax.swing.jtextfield optionthreetext;     private javax.swing.jtextfield optiontwotext;     private static javax.swing.jbutton start;     @override     public void componentremoved(containerevent ce) {         throw new unsupportedoperationexception("not supported yet.");      }               } 

gui's event driven environments. is, unlike console program where, typically, program moves 1 sequence of instructions another, gui's "wait" kind of event occur , respond events.

in swing, don't need wait, taken care you. need able do, respond appropriate events occur.

take closer @ creating gui swing more details.

the basic idea devise way 1- put options 1 screen , 2- respond actionevent when occurs , update state of program when does.


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