networking - Unity Network.Connect() returns no error -
i'm trying create online game, works in computer, , in 2 different computers in house. not connect room of other players.
i'm testing trying connect closed room, naturally not connect, still networkconnectionerror returns "noerror" , , onfailedtoconnect() function never called.
my code this:
if(gui.button(rect,"connect")) { var error = network.connect(element); printconsoleentry("connection attempt : " + error); }
which prints "connection attempt : noerror"
.
but @ point, see in "real console", in unity editor window,
the connection request 192.168.x.x:26500 failed. sure server can connected to?
but not show press "connect" button. waits little. , shows once, out of 100 presses, there kind of yielding?
i tried yield error in coroutine :
var error = network.connect(element); yield error; printconsoleentry("bağlantı denemesi : "+error);
it returns noerror.
so error? how can see it?
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