sprite - cocos2d-iphone. Spritesheet depending on a screen resolution? -
cocos2d adds suffixes resources similar way "@2x" works usual ios apps. want place these pictures spritesheet.
the problem default cocos2d spritesheet represented 1 png , 1 plist file sprite frames.
so how force cocos2d engine apply these suffixes plist files when necessary?
cocos2d suports suffixes plist files. if have "example-hd.plist" should use usual frame names inside (without "-hd" suffix)
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